

You can change everything later if you want. The "Create New Mod Project" dialog appears:įill in the metadata for your mod project. There are several steps in creating a mod for Phoenix Point: 1. In this window you will see a list of the mod projects that are on your computer and also your created Steam workshop items. You can start the tool from Steam (search for "Phoenix Point Workshop Tool"), download and run a build from the releases page or build and run it from source. In order to use the tool you need to own Phoenix Point on Steam and you need the Steam client running in the background. When you are ready with your changes you can use the tool to upload the mod to Steam Workshop. After the mod is built you can test it locally in Phoenix Point.

You can open and build the project with any IDE or editor that supports MSBuild projects - Visual Studio, VS Code, Rider, etc. You can use the Workshop Tool to create a standard MSBuild C# project which you can use to edit the mod meta data and to create the managed library. Phoenix Point Mods and Mod ProjectsĪ mod for Phoenix Point consists of a text file (meta.js) with some meta data and a managed.

You need to be logged in to the Steam client and you need to own Phoenix Point in order to use the tool. The latest build of the tool can always be found on Steam as "Phoenix Point Workshop Tool". This tool is used to create mods for Phoenix Point and to upload them to Steam Workshop. Phoenix Point Steam Workshop Tool Abstract
